Первая публичная бета-версия MWLL 0.1.0

28.12.2009 в MechWarrior: Living Legends

Готово! После громкого успеха запуска беты и обновлений, Wandering Samurai и команда разработчиков MWLL с гордостью представляют первый официальный патч для Mech Warror: Living Legends. В этом обновлении было введено множество новых элементов и изменений, влияющих на игровой баланс, поэтому ознакомьтесь, пожалуйста, со списком изменений ниже.

Version 0.1.0

— Damage drop off added to Heavy Gauss after 300m.
— Increased damage of all Gauss (except Heavy Gauss).
— Increased Gauss and Clan Gauss ammo per ton from 8 to 12.
— Increased LRM ammo per ton from 120 to 240.
— Decreased SRM ammo per ton from 240 to 120. Increased radius of splash damage.
— Decreased NARC ammo per ton from 6 to 4.
— NARCs no longer emit a signal if they attach to the ground.
— Decreased Medium and Large Pulse Lasers damage.
— Increased damage of all Beam Lasers. Lowered heat of ERLBL.
— Decreased Clan ERPPC heat and increased PPC heat. Increased heat transferred to targets for all PPCs.
— Decreased heat transferred to targets by Flamers.
— Increased RAC2 and RAC5 Damage.
— Increased accuracy of AC2 and AC5. Increased damage to light armor (Battle Armor, hovercraft, VTOL, aerospace). Decreased damage to heavy armor.
— Decreased turn rate of Arrow IV.
— Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).
— Decreased Battle Armor health from 150 health to 125 health.
— Inferno charges now add heat to vehicles they detonate on.
— A mech’s back torso can now be repaired once destroyed.
— Improved Harasser drivability.
— Changed Harasser C weapon loadout.
— Slightly decreased Partisan armor.
— Decreased Huitzilopochtli heat efficiency and increased price.
— Increased price of Sulla B.
— Increased price of Shiva C.
— Increased MASC speed boost amount.
— Increased mech turn rate.
— Increased Owens and Uller top speed.
— Increased price of Hollander II. Changed weapon loadouts of Hollander II B and C.
— Changed weapon loadout of the Vulture B.
— Changed weapon loadouts and improved heat efficiency of MadCat A, B, and C.
— Changed weapon loadouts of Mauler A and C. Improved heat efficiency of Mauler A, B, and C.
— Changed weapon loadout of MadCat MKII B.
— Changed weapon loadouts of Atlas A, B, and C
— Increased point requirements for every rank.
— Increased CBill rewards for damage.
— Increased rewards for killing Battle Armor.

Bug Fixes
— Fixed several crashes.
— Fixed bug where NARC and TAG gave extremely large rewards.
— Fixed bug where your rank and cbills were not saved after reconnecting.
— Fixed bug that allowed tanks to greatly increase their speed.
— Fixed being able to fire some weapons while shutdown.
— Fixed LBX being able to reload a shot higher than max.
— Fixed bug where shooting pulse lasers into the sky would cause much higher heat than normal.
— Fixed bug where pulse lasers could shoot multiple bursts at a time.
— Missiles no longer explode on contact with water.
— Mechs no longer play their fall animation for short falls.
— Fixed turrets firing randomly after firing once.
— Aerospace can now buy SRM ammo.
— Mechs no longer shutdown after the pilots ejects.
— Brake now works on vehicles with ramping throttle.
— Fixed some of the arm parts on the Shadowcat not falling off.
— Fixed bug where a mech’s shutdown sound would loop.
— Fixed PPC third person effect.
— Fixed player name display in the target box.
— Fixed TAG graphic display at certain distances.
— Ammo display now hides empty ammo types.
— Fixed ammo count displays in buy menu.
— Removed some of the console debug messages.

— Aerospace equipped with fire bombs now have a bomb sight to assist in aiming.
— Added Aerospace altimeter.
— Added new C3 equipment, which allows a mech to upload their radar data to friendlies within a certain radius. Available on the Raven and Cougar.
— New radar icons for turrets and Battle Armor.
— Friendlies and detected radar entities are displayed on the overview minimap.
— Added a random chance for parts to blow off when a mech or vehicle explodes.
— Kills, deaths, and score are now tracked if you disconnect and reconnect during the same game.

— Reduced server network and cpu usage, especially during large fights.
— Heavily optimized usage of sound channels.

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